Game.GAME::LootLoader::Load+CB: 4C 8B C7 - mov r8,rdi Game.GAME::LootLoader::Load+C8: 45 8B CD - mov r9d,r13d Game.GAME::LootLoader::Load+B9: 4D 8B 16 - mov r10, Game.GAME::LootLoader::Load+B3: 0F 8E AC 00 00 00 - jng Game.GAME::LootLoader::Load+165 Game.GAME::LootLoader::Load+B1: 85 C0 - test eax,eax Game.GAME::LootLoader::Load+AF: 8B D8 - mov ebx,eax Game.GAME::LootLoader::Load+AC: FF 50 38 - call qword ptr Game.GAME::LootLoader::Load+A9: 49 8B CE - mov rcx,r14 Game.GAME::LootLoader::Load+A6: 48 8B D6 - mov rdx,rsi Game.GAME::LootLoader::Load+A3: 45 33 C0 - xor r8d,r8d Game.GAME::LootLoader::Load+A0: 49 8B 06 - mov rax, Game.GAME::LootLoader::Load+9D: 0F 1F 00 - nop dword ptr Game.GAME::LootLoader::Load+92: 48 03 F0 - add rsi,rax
Game.GAME::LootLoader::Load+81: 48 03 F9 - add rdi,rcx ORIGINAL CODE - INJECTION POINT: Game.GAME::LootLoader::Load+AC Aobscan(ucrt1rand,48 83 EC 28 E8 77 25 FF FF)Īobscanmodule(INJECT,Game.dll,FF 50 38 8B D8 85 C0 0F) // should be uniqueĬall ucrt1rand //call random number generator and put result into eax (delete line to manually enter seed number)